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Scoped or not, this rifle is meant for long-range thanks to its multiple zoom levels, but in the right hands is just as deadly at medium- and close-range, too. The focus of so many clips showing off insane skill, this was the weapon that started off the whole “no scope” craze. On the opposite end of the spectrum, we have the always flashy S7 Sniper Rifle. The only things it won’t help you much against are vehicles and enemies at range, so plan around that when you draw this blade. Similar to the rocket launcher, as long as you see your crosshairs turn red, you basically get a free kill. A single swing will rip through any enemy like butter, and the lunge range is generous, while not ridiculous. In fact, thanks to the shotguns being a bit weaker and the inclusion of the new grappling hook equipment, the Energy Sword shines even brighter. Again, the Halo 2 iteration remains this weapon’s peak, but even with the balances, it stands as the best close-range weapon in Halo Infinite. The iconic weapon of the covenant was one we all wished we could get our hands on in the first Halo, and thankfully, we got our wish in the games following. You get two shots before you need to reload, but one is more than enough to take out any threat. This version doesn’t lock on to vehicles, and the rockets do have some travel time, so it isn’t a completely free kill. The splash damage is easily enough to take out one or multiple enemy soldiers on foot, and most vehicles will erupt into a fireball with a single direct hit.
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What makes it so great is that you don’t even need to hit what you’re aiming at as long as you land the rocket close enough. While not the overpowered monster it was in past games, specifically Halo 2, the Halo Infinite version of this explosive beast is still something to fear. Included in one form or another in every main Halo game is the SPNKR Rocket Launcher.
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Switch to this, and your HUD will show you a lock-on on anyone you aim at. The alternative fire is a lock-on system. If you hit near the target, the missile will explode and do some damage. The standard fire mode is just a basic point and shoot. To help you with your aim, there are two firing modes. To kill a fully shielded enemy with just the Hydra, you will need to hit them directly with four missiles.
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Hydra missiles explode on impact and do a little less damage than you might expect. There are six shots in the Hydra before it needs to be reloaded, and the shells are loaded one at a time, so be careful of your surroundings when starting the animation. The Hydra Launcher may look like a thick Assault Rifle, but as you might have guessed from the name, it is a launcher that fires small missiles at your opponents. If you never played Halo 5, the Hydra Launcher will be a completely new entity to you. When you come across power weapons in Halo Infinite, you better know what to do with them to get the most out of them.
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