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Inns with streetwise up pillars of eternity ii
Inns with streetwise up pillars of eternity ii







inns with streetwise up pillars of eternity ii

3 Dexterity, -3 Resolve, -25% Stride, +2 Metaphysics +3 Perception, -25% Hostile effect duration, Resistance to Intellect, Perception, and Resolve afflictions for 180 sec +3 Perception, Resolve, and Intellect for 180 sec 5% Damage taken, +15% Damage with weapons for 180 sec +5 Accuracy, 15% chance to Interrupt on scoring Hit for 180 sec +10% Action Speed, +5 Deflection, +5 Reflex for 180 sec All drugs share the following stats:Īll drugs can be crafted, with the exception of Whiteleaf. Consuming another drug during the crash period will remove the crash effects. +20 Defense when Disengaging, -1 Dexterityĭrugs can be used in or out of combat to provide long-lasting bonuses, but when the effects wear off, the user suffers a penalty until they rest.ĭrugs can be consumed for a temporary effect, but have the drawback of causing a crash once their effects end. Immunity to Mind Affliction attacks, -1 Dexterity +15% Healing received, +5 All Defenses except Deflection, +2 Dexterity +5 All Defenses except Deflection, +15% Healing received, +2 PerceptionĢ5% of Misses converted to Grazes, -1 Dexterity +20% damage against Beasts with weapons, +20% damage against Wilder with weapons, -1 Dexterity +15% Beneficial effect duration, -1 Dexterity 25% Hostile effect duration, Immunity to Poison / Disease attacks +15% Damage with Melee attacks, -1 Dexterity 20% Damage taken, +10% Damage, -3 Dexterity The hangover effect can be removed either by resting with food (or a non-alcoholic drink), or after two rests with nothing.ĭrinks cannot be crafted, with the exception of Forgetful Night, Khapa Tea, Murkbrew and Tani Cream. +1 Health Restored per 6.0 sec, -10% Damage taken, +1 ConstitutionĪlcoholic drinks (all drinks with the exception of Khapa Tea, Milk, Murkbrew, Tani Cream, and Water) give a -1 Dexterity debuff, and have a hangover effect (-3 All Defenses, -1 All Skills, -10% Max Health) which applies after the initial bonus is removed (i.e. +2 Might, +1 All Power Levels, Immune to Constitution, Dexterity and Might afflictions 20% Recovery Time, -30% Hostile effect duration, +4 Might +2 Intellect, +2 Might, +15% Beneficial effect duration Resistance to Intellect, Perception and Resolve afflictions 2 Intellect, +1 Power Level (Corpse-Eater only), -5 Diplomacy, +1 Might +2 Penetration with weapons, +2 Might, +1 All Power Levels +2 Health Restored per 6.0 sec, -15% Damage taken +1 Constitution, +1 Might, +25% Healing received

inns with streetwise up pillars of eternity ii

+1 Constitution, +1 Resolve, +10% Area of Effect 1 Intellect, +2 Might, +2 Power Level (Corpse-Eater only), -3 Diplomacy +20% Area of Effect, +2 Penetration with Spells, +10% Damage

inns with streetwise up pillars of eternity ii

2 Intellect, +2 Might, +2 Power Level (Corpse-Eater only), -3 Diplomacy +20% Damage with Spells, +20% Action Speed, Immune to Intellect, Perception and Resolve afflictions +3 Constitution, -20% Recovery Time, +10% Area of Effect Resistance to Constitution, Dexterity, and Might afflictions While edible ingredients are a source of commonly available food, prepared meals can be crafted or purchased and will provide much greater bonuses to a character after resting, (though they may be expensive). While resting a character must consume Food to partake in the rest, doing so will clear any Injuries and refresh Per Rest resources. Many inns, taverns, and merchants, will sell Food, but basic edible ingredients can occasionally be found in containers or on enemies. Food is required to rest in most wilderness and dungeon areas.









Inns with streetwise up pillars of eternity ii